August 27, 2015
Similar papers 4
December 13, 2014
An irreversible $k$-threshold process (also a $k$-neighbor bootstrap percolation) is a dynamic process on a graph where vertices change color from white to black if they have at least $k$ black neighbors. An irreversible $k$-conversion set of a graph $G$ is a subset $S$ of vertices of $G$ such that the irreversible $k$-threshold process starting with $S$ black eventually changes all vertices of $G$ to black. We show that deciding the existence of an irreversible 2-conversion ...
March 17, 2020
Graph burning runs on discrete time steps. The aim is to burn all the vertices in a given graph in the least number of time steps. This number is known to be the burning number of the graph. The spread of social influence, an alarm, or a social contagion can be modeled using graph burning. The less the burning number, the faster the spread. Optimal burning of general graphs is NP-Hard. There is a 3-approximation algorithm to burn general graphs where as better approximation...
August 11, 2015
Majority bootstrap percolation on a graph $G$ is an epidemic process defined in the following manner. Firstly, an initially infected set of vertices is selected. Then step by step the vertices that have more infected than non-infected neighbours are infected. We say that percolation occurs if eventually all vertices in $G$ become infected. In this paper we study majority bootstrap percolation on the Erd\H{o}s-R\'enyi random graph $G(n,p)$ above the connectivity threshold. P...
November 30, 2023
For a graph $H$ and an $n$-vertex graph $G$, the $H$-bootstrap process on $G$ is the process which starts with $G$ and, at every time step, adds any missing edges on the vertices of $G$ that complete a copy of $H$. This process eventually stabilises and we are interested in the extremal question raised by Bollob\'as, of determining the maximum running time (number of time steps before stabilising) of this process, over all possible choices of $n$-vertex graph $G$. In this pap...
September 11, 2023
Inspired by the works of Goldreich and Ron (J. ACM, 2017) and Nakar and Ron (ICALP, 2021), we initiate the study of property testing in dynamic environments with arbitrary topologies. Our focus is on the simplest non-trivial rule that can be tested, which corresponds to the 1-BP rule of bootstrap percolation and models a simple spreading behavior: Every "infected" node stays infected forever, and each "healthy" node becomes infected if and only if it has at least one infected...
May 29, 2015
Bootstrap percolation is a type of cellular automaton on graphs, introduced as a simple model of the dynamics of ferromagnetism. Vertices in a graph can be in one of two states: `healthy' or `infected' and from an initial configuration of states, healthy vertices become infected by local rules. While the usual bootstrap processes are monotone in the sets of infected vertices, in this paper, a modification is examined in which infected vertices can return to a healthy state. V...
March 19, 2024
We investigate the behaviour of $r$-neighbourhood bootstrap percolation on the binomial $k$-uniform random hypergraph $H_k(n,p)$ for given integers $k\geq 2$ and $r\geq 2$. In $r$-neighbourhood bootstrap percolation, infection spreads through the hypergraph, starting from a set of initially infected vertices, and in each subsequent step of the process every vertex with at least $r$ infected neighbours becomes infected. For our analysis the set of initially infected vertices i...
June 19, 2024
In the random $r$-neighbour bootstrap percolation process on a graph $G$, a set of initially infected vertices is chosen at random by retaining each vertex of $G$ independently with probability $p\in (0,1)$, and "healthy" vertices get infected in subsequent rounds if they have at least $r$ infected neighbours. A graph $G$ \emph{percolates} if every vertex becomes eventually infected. A central problem in this process is to determine the critical probability $p_c(G,r)$, at whi...
September 10, 2019
The $r$-neighbour bootstrap process describes an infection process on a graph, where we start with a set of initially infected vertices and an uninfected vertex becomes infected as soon as it has $r$ infected neighbours. An inital set of infected vertices is called percolating if at the end of the bootstrap process all vertices are infected. We give Ore-type conditions that guarantee the existence of a small percolating set of size $l\leq 2r-2$ if the number of vertices $n$ o...
March 24, 2018
In \emph{$k$-bootstrap percolation}, we fix $p\in (0,1)$, an integer $k$, and a plane graph $G$. Initially, we infect each face of $G$ independently with probability $p$. Infected faces remain infected forever, and if a healthy (uninfected) face has at least $k$ infected neighbors, then it becomes infected. For fixed $G$ and $p$, the \emph{percolation threshold} is the largest $k$ such that eventually all faces become infected, with probability at least $1/2$. For a large cla...