April 21, 2006
Similar papers 4
May 7, 2007
This paper studies the performance of a wireless data network using energy-efficient power control techniques when different multiple access schemes, namely direct-sequence code division multiple access (DS-CDMA) and impulse-radio ultrawideband (IR-UWB), are considered. Due to the large bandwidth of the system, the multipath channel is assumed to be frequency-selective. By making use of noncooperative game-theoretic models and large-system analysis tools, explicit expressions...
May 22, 2006
A game-theoretic analysis is used to study the effects of receiver choice on the energy efficiency of multi-hop networks in which the nodes communicate using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash equilibrium of the game in which the network nodes can choose their receivers as well as their transmit powers to maximize the total number of bits they transmit per unit of energy is derived. The energy efficiencies resulting from the use of different linea...
January 31, 2012
A game-theoretic model is presented to study the management of transmission power in a wireless data network. We propose a power game for a multiuser multicarrier setting where all the users are assumed to transmit at equal rate. At equilibrium, each user is shown to transmit over a single carrier, as in [Mehskati et al., 2006]. We derive the necessary conditions on the path gains when the Nash equilibrium point exists. We further prove the existence of the Nash equilibrium p...
May 21, 2007
In this paper the issue of energy efficiency in CDMA wireless data networks is addressed through a game theoretic approach. Building on a recent paper by the first two authors, wherein a non-cooperative game for spreading-code optimization, power control, and receiver design has been proposed to maximize the ratio of data throughput to transmit power for each active user, a stochastic algorithm is here described to perform adaptive implementation of the said non-cooperative g...
April 18, 2007
This paper is focused on the cross-layer design problem of joint multiuser detection and power control for energy-efficiency optimization in a wireless data network through a game-theoretic approach. Building on work of Meshkati, et al., wherein the tools of game-theory are used in order to achieve energy-efficiency in a simple synchronous code division multiple access system, system asynchronism, the use of bandlimited chip-pulses, and the multipath distortion induced by the...
November 23, 2010
Rate, energy and delay are three main parameters of interest in ad-hoc networks. In this paper, we discuss the problem of maximizing network utility and minimizing energy consumption while satisfying a given transmission delay constraint for each packet. We formulate this problem in the standard convex optimization form and subsequently discuss the tradeoff between utility, energy and delay in such framework. Also, in order to adapt for the distributed nature of the network, ...
August 4, 2009
This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that characterizes the QoS requirements of clients by their delay constraints, channel reliabilities, and delivery ratio requirements. In this work, we assume that the utility of a client is a function of the delivery ratio it obtains. We treat the delivery ratio for a client as a tunable parameter by the access po...
March 31, 2015
Quality of service (QoS) for a network is characterized in terms of various parameters specifying packet delay and loss tolerance requirements for the application. The unpredictable nature of the wireless channel demands for application of certain mechanisms to meet the QoS requirements. Traditionally, medium access control (MAC) and network layers perform these tasks. However, these mechanisms do not take (fading) channel conditions into account. In this paper, we investigat...
March 17, 2009
In this work we introduce hierarchy in wireless networks that can be modeled by a decentralized multiple access channel and for which energy-efficiency is the main performance index. In these networks users are free to choose their power control strategy to selfishly maximize their energy-efficiency. Specifically, we introduce hierarchy in two different ways: 1. Assuming single-user decoding at the receiver, we investigate a Stackelberg formulation of the game where one user ...
July 1, 2010
This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative games satisfies certain global objectives such as welfare maximization or achieving a certain level of quality-of-service (QoS). The class of games considered provide a theoretical basis for decentralized resource allocation and control problem...