July 26, 2011
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.
May 29, 2024
Science, Technology, Engineering, and Mathematics classes are mainly taught using visual supports. However, the advancement of technology and the increasing eforts to equip schools with digital instrumentation have opened up the possibility of exploring new teaching avenues, such as sonifcation. We explored the efcacy of sonifcation in education using a novel interactive tool, Edukoi, in the context of astronomy, which is predominantly disseminated through spectacular images,...
January 16, 2012
Classical Doppler Effect of light propagation can be calculated by making any one of the two assumptions a) Light propagates at the speed c with respect to the source or b) Light propagates at the speed c with respect to the receptor. We show that the ratio of the two calculated classical Doppler Effects, with propagation speed c in the source inertial frame and receptor inertial frame respectively, remains constant equaling [1-(v^2/c^2)] : 1 , in all orientations (longitudin...
June 29, 2017
A brief introduction to radar: principles, Doppler effect, antennas, waveforms, power budget - and future radars. [13 pages]
September 15, 2004
This work considers current potential uses of laser Doppler velocimetry. A discussion of other optical velocimetry techniques is presented and compared with their practical application to modern shock physics diagnostics, such as VISAR.
September 29, 2020
The world of audio production and design has long been a difficult one to break into, requiring expertise and a working knowledge of the standard digital audio paradigms. This paper describes a novel interface that makes audio production and design more intuitive for novices, using sound-to-space relations that people have learned throughout daily life, such as the roles of barriers and distance in sound perception. The spatial interface for Sonispace allows users to quickly ...
October 10, 2015
Here we report the observation of the inverse Doppler effects in a flute. It is experimentally verified that, when there is a relative movement between the source and the observer, the inverse Doppler effect could be detected for all seven pitches of a musical scale produced by a flute. Higher tone is associated with a greater shift in frequency. The effect of the inverse frequency shift may provide new insights into why the flute, with its euphonious tone, has been popular f...
August 30, 2005
We have developed a relativistically-accurate computer graphics code and have used it to produce photo-realistic images and videos of scenes where special relativistic effects dominate, either in astrophysical contexts or in imaginary worlds where the speed of light is only a few metres per second. The videos have been integrated into our under-graduate teaching programme for several years. Recently we took the next step, encouraging undergraduate students to use the code to ...
September 5, 2023
Edukoi is a software that aims to make interactive sonification suitable to convey and extract information. The program design is a modification of the software Herakoi, which sonifies images in real time mapping pitch to colour using a motion-aware approach for allowing users to interact with images through sound. The pitch-colour association of Hearkoi, albeit pleasing from the entertainment side, is not efficient for communicating specific information regarding colours and...
July 5, 2000
This article describes a collaborative project between researchers in the Mathematics and Computer Science Division at Argonne National Laboratory and the Computer Music Project of the University of Illinois at Urbana-Champaign. The project focuses on the use of sound for the exploration and analysis of complex data sets in scientific computing. The article addresses digital sound synthesis in the context of DIASS (Digital Instrument for Additive Sound Synthesis) and sound vi...