May 20, 2019
The multi-population replicator dynamics (RD) can be considered a dynamic approach to the study of multi-player games, where it was shown to be related to Cross' learning, as well as of systems of coevolving populations. However, not all of its equilibria are Nash equilibria (NE) of the underlying game, and neither convergence to an NE nor convergence in general are guaranteed. Although interior equilibria are guaranteed to be NE, no interior equilibrium can be asymptotically...
October 4, 2002
We discuss the long-run behavior of stochastic dynamics of many interacting players in spatial evolutionary games. In particular, we investigate the effect of the number of players and the noise level on the stochastic stability of Nash equilibria. We discuss similarities and differences between systems of interacting players maximizing their individual payoffs and particles minimizing their interaction energy. We use concepts and techniques of statistical mechanics to study ...
April 3, 2007
Population structure induced by both spatial embedding and more general networks of interaction, such as model social networks, have been shown to have a fundamental effect on the dynamics and outcome of evolutionary games. These effects have, however, proved to be sensitive to the details of the underlying topology and dynamics. Here we introduce a minimal population structure that is described by two distinct hierarchical levels of interaction. We believe this model is able...
June 14, 2020
In this work we propose a kinetic formulation for evolutionary game theory for zero sum games when the agents use mixed strategies. We start with a simple adaptive rule, where after an encounter each agent increases the probability of play the successful pure strategy used in the match. We derive the Boltzmann equation which describes the macroscopic effects of this microscopical rule, and we obtain a first order, nonlocal, partial differential equation as the limit when the ...
June 15, 2021
The paper presents a model of two-speed evolution in which the payoffs in the population game (or, alternatively, the individual preferences) slowly adjust to changes in the aggregate behavior of the population. The model investigates how, for a population of myopic agents with homogeneous preferences, changes in the environment caused by current aggregate behavior may affect future payoffs and hence alter future behavior. The interaction between the agents is based on a symm...
September 24, 2004
Traditionally, frequency dependent evolutionary dynamics is described by deterministic replicator dynamics assuming implicitly infinite population sizes. Only recently have stochastic processes been introduced to study evolutionary dynamics in finite populations. However, the relationship between deterministic and stochastic approaches remained unclear. Here we solve this problem by explicitly considering large populations. In particular, we identify different microscopic sto...
June 19, 2018
This paper attempts to develop a graph-theoretic multi-agent perspective of population games to study the \quotes{truncation} behavior. The proposed method considers fitness of the population as a dynamical system to address the issue of restrictive description of this behavior which pertains to the underlying population dynamic. The fitness dynamic resembles an agreement protocol that enables comments on the steady-state characteristics of the graph that represents the popul...
November 5, 2018
In this paper, we show that different types of evolutionary game dynamics are, in principle, special cases of a dynamical system model based on our previously reported framework of generalized growth transforms. The framework shows that different dynamics arise as a result of minimizing a population energy such that the population as a whole evolves to reach the most stable state. By introducing a population dependent time-constant in the generalized growth transform model, t...
February 17, 2021
In evolutionary game theory, it is customary to be partial to the dynamical models possessing fixed points so that they may be understood as the attainment of evolutionary stability, and hence, Nash equilibrium. Any show of periodic or chaotic solution is many a time perceived as a shortcoming of the corresponding game dynamic because (Nash) equilibrium play is supposed to be robust and persistent behaviour, and any other behaviour in nature is deemed transient. Consequently,...
September 13, 2006
In stochastic dynamical systems, different concepts of stability can be obtained in different limits. A particularly interesting example is evolutionary game theory, which is traditionally based on infinite populations, where strict Nash equilibria correspond to stable fixed points that are always evolutionarily stable. However, in finite populations stochastic effects can drive the system away from strict Nash equilibria, which gives rise to a new concept for evolutionary st...